Full feature list

Everything your staff needs
from film room to sideline

Log film during the week, walk into Friday with instant tendency lookup, pre-snap keys, and the fourth-down math in your pocket — the real app, shown here with sample data.

On the sideline

On the sideline

Friday night, headset on. Speak the situation and get the call, the keys, and the fourth-down math — fast enough to use between snaps.

Game Day

Real-time play predictions on the sideline

Tap the mic, say the situation, and the most likely play appears — no typing, works with gloves on. The prediction and how much to trust it read as one glance.

  • Continuous voice recognition — tap to start, tap to stop
  • Voice filter removal — say "remove formation"
  • Pin any filter to survive across plays
  • Results stay on-screen through the game
  • Gold highlight for hot tendencies
  • Two-tier confidence on every result
RUN 61%Pass 34%
High confidence · 184 plays
Pre-Snap Tells

The keys that tip the call before the snap

CallBreaker mines single pre-snap indicators — formation, motion, personnel, strength — whose value reliably forecasts one outcome. Memorize a handful and read the opponent before the ball moves.

  • Formation, motion, personnel, and strength keys
  • Forecasts run/pass — and play direction
  • Confidence-banded by sample size
  • "Strong key" flag on the most reliable looks
  • Ranked by how exploitable each tell is

Single pre-snap looks that reliably forecast the call — memorize these keys: see it, expect it.

1
StrengthStrength right → passn=38
82%Strong key
2
MotionMotion → goes leftn=21
76%Strong key
3
Personnel21 personnel → runn=25
64%
Game State

Go, punt, or kick — by win probability

Enter the situation and get a clear recommendation with the win probability behind each option, drawn from model data built on 591 games — plus the extra-point-vs-two-point call.

  • Go / field goal / punt, each with a win probability
  • Monte-Carlo confidence on every option
  • Extra-point vs two-point recommendation
  • Matchup-aware through your coach ratings
  • Computed on-device — no signal required
Win probability58%
On-device engine
Recommended
GO
58%
win prob
wins 100% of resamples
FG
48%
win prob
wins 0% of resamples
PUNT
47%
win prob
wins 0% of resamples

Recommends go for it (58% win prob, wins 100% of resamples).

Point of Attack

Where they attack — all 27 zones

A field heatmap of where this opponent attacks, colored by how concentrated each zone is versus an even spread, across 27 zones in four layers from the line of scrimmage to deep.

  • 27-zone field grid, mirrored to the field
  • Relative-heat coloring surfaces real tendencies
  • Top zone and run/pass split called out
  • Primary layer — where they live

Point of attack distribution

Where this opponent attacks based on logged film · 90 plays with POA logged

Fewer
Morerelative to an even spread
← BoundaryBoundary →
22
—
23
4%
0R/4P
24
—
25
—
26
—
27
—
16
—
17
8%
0R/7P
18
—
19
—
20
—
21
—
10
—
11
18%
4R/12P
12
12%
1R/10P
13
—
14
—
15
—
1
—
2
—
3
21%
4
27%
5
10%
6
—
7
—
8
—
9
—
← LeftRight →

Top zone

Zone 4

Left A Gap

Run / Pass

60% / 40%

54R · 36P

Primary layer

Line of scrimmage

Most targeted

Scout your opponent

Scout your opponent

Turn film into a scouting library your whole staff can query — both sides of the ball, ranked for what to attack and what to take away.

Insights

Filter tendencies across every dimension

The Situation Builder combines any filters to surface exactly the tendency you need. A side-by-side layout on desktop keeps filters and results on screen together.

  • Down, distance, formation, personnel
  • Hash position, field zone, quarter
  • QB alignment, motion, game situation
  • Defensive front filter (3/4/5/6 down linemen)
  • Directional tendency bars (L/R split)

Situation Builder

3rd DownLongTrips Rt11 PersonnelLeft HashRed Zone

Matched tendency · 24 plays

RUN 64%Pass 36%
Defensive Scout

Scout their defense — and where to attack it

From the opponent's defensive film: base front, base coverage, and blitz rate, plus a ranked “attack here” list and where they’re soft. Unlocks once you’ve logged enough defensive plays.

  • Base front, base coverage, and blitz rate
  • Blitz by down-distance and by field zone
  • "Attack here" — their most exploitable tendencies
  • Where they're soft — yards and explosives allowed
  • Coverage and front mix by situation

Defensive scout

Their base look, when they pressure, and where to attack.

Base front

4-3 Over

58% · n=142

Base coverage

Cover 3

51% · n=142

Blitz rate

34%

n=142

Their most exploitable defensive tendencies — ranked.

1

3rd & Long → they blitz

blitz 78% · n=27

2

Seams vs Cover 3

gives up 11.4 ypp · n=19

3

Red zone → man coverage

man 69% · n=16

3rd & Long78%n=27
3rd & Short22%n=18
2nd & Long41%n=22
Red zone56%n=16
Midfield29%n=48
3rd & LongCover 1 61%n=27
1st & 10Cover 3 54%n=51
3rd & ShortBear 44%n=18
1st & 104-3 Over 60%n=51

Yards and explosives their defense has allowed.

Seams (intermediate)11.4 ypp21%💥n=19
Perimeter screens8.2 ypp9%💥n=23
Playmakers

Who to key on — by workload, lean, efficiency

Their ball-carriers and receivers ranked by touch share, direction lean, yards, and explosive rate — each with a one-line cue for how to take him away.

  • Touch share of the whole offense
  • Run/pass split and direction lean
  • Yards per touch and explosive rate
  • Confidence-banded by volume
  • A sideline cue on every key player

Who to key on and how — their ball-carriers and receivers by workload, lean, and efficiency.

1
RB #2241%
76 touches92R / 8PLeft5.4 ypc14% explosive

41% of touches · 5.4 ypc · left-heavy → set the edge left

2
WR #718%
33 touches12R / 88PRight11.2 ypc27% explosive

18% of touches · 11.2 ypc · right-heavy → bracket him in coverage

3
QB #39%
17 touches71R / 29PBalanced4.1 ypc12% explosive

9% of touches · 4.1 ypc → load the box for him

By logged primary player (last touch). Green ≥30 touches · amber 10–29 · players under 10 shown thin.

Special Teams

Know the fake before the snap

Tag punt, field goal, and kickoff formations and CallBreaker shows the kick-vs-fake breakdown for that look. On 4th and 2 in field goal formation, see at a glance whether they kick 98% of the time or like to fake.

  • Punt / field goal / kickoff formations
  • Kick vs fake likelihood per formation
  • Log PATs and 2-point tries as 4th & 2
  • Same voice and guided entry as every play

Field Goal Formation · 4th & 2

Kick FG98%
Fake2%

Most likely

Kick field goal

AI Game Plan

From tendencies to a call sheet — automatically

CallBreaker reads your scouting data and surfaces the opponent's most exploitable tendencies, ranked by how lopsided they are and how much film backs them. It drafts a counter for each and exports a one-page call sheet your staff can carry.

  • Auto-identifies the most exploitable tendencies
  • AI-drafted counter for each — edit to your scheme
  • Plain-English game-week overview
  • One-page printable call sheet
  • Every point shows its numbers and sample size

Game Plan

Ridgeview Raptors · Week 7

Runs right on 1st & 10

Slant front, set the edge

Quick game on 3rd & long

Press corners, rally fast

Verticals in 2-minute

Cap the post, play thirds

Export one-page PDF
Opening Script

Their opening script, ready before kickoff

CallBreaker finds the first series a team tends to script across games, and how consistently they stick to it — so your early calls are set before the whistle.

  • The likely play-by-play opening sequence
  • Per-slot dominance across games
  • A cross-game consistency score
  • Runner-up alternates at each slot

Likely opening script — the first series, so your early calls are ready before kickoff.

Script tendency: High (72%)

How consistently this team runs the same opening sequence across games. Higher = more scriptable / more predictable to start.

  1. Play 1: Inside Zone R4.2 yds avg

    5/6 games (83%)

  2. Play 2: Play-Action Boot7.8 yds avg

    4/6 games (67%)

    also: Quick Game (2)

  3. Play 3: Power G3.6 yds avg

    5/6 games (83%)

  4. Play 4: Four Verticals9.1 yds avg

    3/6 games (50%)

    also: Stick (2)

  5. Play 5: Outside Zone L5 yds avg

    4/6 games (67%)

    also: Counter (2)

AI Scouting Reports

Full scouting reports written by AI

After logging film, CallBreaker generates a complete written scouting report for any opponent — tendency breakdowns, situational patterns, red-zone habits, and play-call predictions in plain English your staff can read and share.

  • Generated from your actual logged play data
  • Situational breakdowns by down and distance
  • Red-zone, 2-minute, and goal-line tendencies
  • Top play families with percentage and avg yards
  • Exportable as a PDF for your staff

AI Scouting Report

Ridgeview Raptors · 2025 Season

142 plays

Overview

Ridgeview run a Shotgun-heavy offense with a strong preference for Quick Game on 3rd down. They attack between the hashes 28% of the time and lean run-right on 1st & 10 from Pro Set.

Key tendencies

3rd & Long·Quick Game
34%
Red Zone·Inside Zone
41%
2-Minute·Verticals
29%
Export PDF Report

Capture your film

Capture your film

Get your film in fast and keep it clean — log live, import from Hudl, draw your own formations and plays, and rate the matchup.

Live Scout

Log your offense live — see what's working by halftime

One coach logs every play in real time. By halftime you have 30-40 plays of live data — open Insights, filter to tonight's game, and your OC sees which formations and calls are generating yards. Stadium signal dies and you keep logging; plays queue and sync when you reconnect.

  • Condensed interface built for game speed
  • Live stats bar — run %, avg yards, last play
  • Data flows instantly into Insights
  • Keeps logging with no connection, syncs on reconnect
  • Bright day mode and dark film-room mode
Live Scout — 2nd Quarter18 plays logged
1
2
3
4
3
5
7
10

Live stats — 18 plays

Run %

61%

Avg yds

5.8

Last play

Power +9

Signal dropped — 2 plays queued, syncing on reconnect
Voice Entry

Say the whole play — built for game speed

Tap once and say the whole play — down, formation, the call, the result. A review screen pre-fills every field with what it heard, flags anything it wasn't sure about, and lets you fix or add before you save. No signal? The same screen opens for fast tapping.

  • Tap once, speak the whole play
  • Review screen pre-fills every field
  • Low-confidence guesses flagged to check
  • No signal? Falls back to fast tapping

Voice Entry

Step 2 of 5

Distance

Short
3
5
7
10+
Skip
Next →

Review before saving — fix anything in one tap

Hudl Import

Drop your CSV and go

CallBreaker recognizes the vast majority of Hudl column names automatically — Down, Distance, Formation, Personnel, Hash, Gain/Loss, and dozens more. No spreadsheet editing required.

  • Automatic ODK filtering — defensive rows skipped
  • Signed yard-line parsing (own/opp)
  • Formation normalization to canonical names
  • Multi-season data with confidence weighting
  • Supports Hudl CSV, Excel, and manual entry

Column mapping preview

Downdown✓
Distancedistance✓
OFF FORMformation✓
Off Personnelpersonnel✓
GN/LSyards_gained✓
YARD LNyard_line✓
Play Calledplay_call_text✓
Tempogame_situation✓
Formations

Build and save any formation

CallBreaker ships with 70+ built-in formation presets covering every system in football, plus a visual editor to build your own — so your data and diagrams speak the same language.

  • 70+ built-in formation presets
  • Drag-and-drop player positioning
  • Legal formation validator (11 players, 7 on LOS)
  • Custom formations saved to your account
  • Opponent formations auto-recognized on import
Formation editor70+ built-in
QBLOS

Shotgun Trips Right

Legal · 11 players · 7 on LOS

Save
Playbook

Your plays, tied into every screen

Keep your own play diagrams and formations in one Playbook. They speak the same language as your data, so a play you draw shows up automatically wherever that call appears in Insights and Game Day.

  • Built-in and custom play diagrams
  • Visual diagram editor
  • Shared across every team in your program
  • Tied into your tendency data by name
Playbook · Inside ZoneYour plays
QBLOS

Appears in Insights & Game Day by name

Ratings

Matchup ratings that make Game State opponent-aware

Rate your team and your opponent on offense, defense, and special teams on a 1-10 scale. Game State folds those edges into every 4th-down and two-point recommendation, so the math fits this matchup.

  • Run/pass offense, run/pass defense, special teams
  • Set per opponent before the game
  • Feeds the Game State win-probability math
  • Shifts recommendations by your real edges

Matchup ratings · You vs Ridgeview

Run offense vs their run D+3
You
Opp
Pass offense vs their pass D-1
You
Opp
Special teams+2
You
Opp

Feeds the Game State win-probability math.

Your whole program

Your whole program

One account for every team, every coach, and every season — so a head coach walks in prepared and an AD funds one tool, not ten.

Multi-Team Programs

Every team in your program, one account

Varsity, JV, and Freshman each get their own opponents, film, and self-scout. Switch teams from the top bar with one tap — and a team's data never crosses into another's, so JV scouting never muddies the varsity report.

  • Separate opponents, games, and film per team
  • Each team gets its own self-scout
  • One-tap team switch from the top bar
  • Strict data separation — teams never mix
  • One login covers your entire program

Active team

Varsity
JV
Freshman
14
Opponents
612
Plays
1
Self-scout

JV & Freshman data stays separate — teams never mix.

Staff Collaboration

Your whole staff on the same scouting database

Invite every coach by email into one org-wide scouting library. Assign admin or member roles, and control per coach who can add, edit, or delete data — so coordinators run the database and position coaches contribute without stepping on it.

  • Invite coaches by email link
  • Admin and member roles
  • Per-coach add / edit / delete permissions
  • One shared, org-wide scouting database
  • Seat management — 12 coaches included
Staff roster5 of 12 seats
AddEditDel

Coach Davis

Admin

Coach Reed

Member

Coach Lang

Member
Season Management

Every season, archived and built on

CallBreaker tracks seasons automatically by the calendar — no buttons to press. This year's opponents are the default view, last year's stay archived and fully searchable, and you can keep adding to a prior season anytime.

  • Automatic, calendar-driven seasons
  • Current season shown by default
  • Past seasons archived and viewable
  • Keep adding to prior seasons anytime
  • Nothing is ever lost

Season

2026Current
Building now
2025Archived
11 opponents
2024Archived
9 opponents

Past seasons stay searchable — nothing is ever deleted.

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before they do?

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